Monday, May 31, 2010

Sports Logo Critique (31/05/2010)

The Brief : Design a logo for a sporting team. Greek god previously researched must be incorporated into the design concept.

The Logo details

• The name of the logo is "Aphrodite" design for "Figure Ice skating" sport.
• Background about the logo name, Aphrodite is the Greek Goddess (Roman Venus) of passion and sexual love, and beauty. She is considered the epitome of beauty and femininity. Said to have been born of sea-foam. She is kind to those she liked, but can be cruel and merciless to those who displease her. Her symbols were the swan, scepter, myrtle, and the dove.
• The colours of my logo concept are Purple and Light blue. Because Purple symbolizes: Royalty, power, nobility, luxury, magic and mystery. Blue is the color of the sky and sea. Blue symbolizes: youth, spirituality, wisdom, confidence, intelligence, faith, truth, and heaven.
The inspiration

• I have got the inspiration from the Greek Mythology. Figure skating is an Olympic sport in which individuals, pairs, or groups perform spins, jumps, footwork and other intricate and challenging moves on ice. In my opinion, "Aphrodite" is the Greek God who is absolutely beautiful and suit for Figure skating. So I came up with all 3 different concepts in appearance and theme.

Concept 1

• The aim of this concept is design the logo look elegant, classic and casual. The logo design used stable layout. In the logo used 2 objects to represent about the sport.
• The women wear the skirt and figure skates that is inappropriate for athletic competition. And she also wear theatrical make up and hairstyles during competitions. I believe that rerated with the name of "Aphrodite" is the Greek God who is absolutely beautiful. The way she post the acting and the figure skate was showing on top of the logo, obviously people will know what the sport is.
• The big shell on the base of the logo rerated to history of "Aphrodite" also. In the shell had a texture like a line drawn and the structure of the shell look strong. In term of design, concept and the history behind the logo when the shell combine with the women on top. It can answer my aim that I want to design this logo concept look elegant, classic and casual.
The typeface used is a bold scrip serif font. In my opinion, it give more classic, nature and elegant.

Concept 2

• The aim of this concept is design the logo look modern, charming, cheerful and active. The logo design used dynamic layout. So it give logo feel active and movement like a figure skating competitions. In the logo used just one objects to represent about the sport.
• The women wear the skirt and figure skates same as concept 1 but different hair style. The hair is more longer and move follow the wind speed that give the logo more dynamic, fresh and modern.
The typeface used is a bold san serif font. But It will modify more modern. In my opinion, it give more modern, extreme and fresh.

Concept 3

• The aim of this concept is design the logo look fancy, magic and fun. The logo design used dynamic layout same as concept 2. In the logo developed from concept 1. It based on the history of "Aphrodite". So It changed to the women ride the big swan. It can answer my theme as fancy, magic and fun.
The typeface used is a bold san serif font same as concept 2. Because it give more fancy and fresh.

The process

The logos will be developed as vector based designs using illustrator. Because The vector based artwork will give the logos a high qualities file. It can be produce many things for this sport team such as Logo, billboards, screen uniform. Especially it can transfer the file to manufacture process such as laser cut the logo for the knife figure skates or about plastic and metals things.

Conclusion

The logos which I think are most successful are concept one. Because It's obviously tell the stories of the God behind it and It communicate the concept intended and represent Figure skating sport in which individuals, pairs, or groups perform spins, jumps, footwork and other intricate and challenging moves on ice. In my opinion, the logo for Figure skating should represent the logo look elegant, classic and casual of the "Aphrodite" team.

Tuesday, May 18, 2010

My Team Logo


Design Concept 1



Design Concept 2




Design Concept 3

Sunday, May 9, 2010

AGIDEAS "Concept Evaluation"





Hudson Gavin Martin corporate identity brochure.
(Produced by: Alt group, New Zealand)

Alt Group is an Auckland based strategic design company, established nine years ago by directors Ben Corban, Dean Poole, Aaron Edwards and Toby Curnow.

Hudson Gavin Martin is a boutique law firm formed by three partners, who advise on Intellectual Property Law. The Alt group was asked to develop a visual identity, website and office signage. In my opinion, Alt group produced all identities was very nice and simple but extremely clever design concept. In this project Alt group think concept about how's good things come in threes. Three is more than partnership, but It's a team. So Culture and customs offer up all sorts of threesomes, humorous and otherwise. The identity uses the copyright, trademark, and registered symbols to directly reference the firm's core business. And the logo design by use copyright, trademark and registered symbols. The brand idea was extended through to the environment through a suite of corporate art. The colours for the project used RGB colour which is very simple. All identities and images try to keep in the concept " All good things come in three" such as 1. spoon, fork and knife. 2. Rock, paper and scissors. etc.


Finally, The outcome was very successful in the market, The identity, environment and website have been key aspect of launching the firm to existing and new clients. The result is a humorous, friendly, simple and strong communicating for their bussiness.

Bibliography:

Thursday, May 6, 2010

AGIDEAS "Trends and Designer"


Trends and Designer

Relatively new to the design scene, that I have been seeing in AGIDEAS. For example Street Art, illustration, 3D, Motion graphics, Interactive media, Green media, Origami, Textural based design, etc. There are many speakers at the AGIDEAS conference, but I found designers/developers are all from different spectrums of the design pool and bring their own unique theories to the discussion. It was very interesting to see their works. For this blog section I would like to discuss of two designer and show examples of their work that follows the trends.


Stuart CampbellHe is an interactive designer and illustrator. Campbell is best known for his online comic book Nawlz, which combination of text, illustration, music, animation and interactivity. His animations and overall illustrating capabilities are amazing. Stuart Campbell studied art, drama and audio visual so its gave him inspirations to created his unique works.



He started to create by hand drawn then scan and painted in computer. It is good combination meeting digital and creating illustration. I think it is very interesting when the graphics movement on the screen.

Alex Alvarez


He is CEO of the Gnomon School of Visual Effects in Hollywood. Alex is also a director of The Gnomon Workshop, The Gnomon Gallery, Sketch theatre, Gnomon Studios and CG channel. Mostly his works based on 3D animations, Visual Effect, Character design and movie production.


He started from sketching and drawing in Photoshop. Then he sculpted model in 3D software such as Zbrush and Maya. His works are unique and incredibility design. In my opinion, He has got many skill from fine art mixed with new technology very well and he is good photographer as well.


Nowadays, 3D films became more famous and more successful thought 2000-2009, culminating in the unprecedented success of 3D presentations of Avatar in December 2009. which is Alex continues to work on personal projects, recently as a creature development artist on the James Cameron film 'Avatar', JJ Abram's ' Star Trek".

Bibliography:

http://www.agideas.net

http://www.nawlz.com

http://www.facebook.com/thenawlz

http://www.alexalvarez.com

http://en.wikipedia.org/wiki/3D_computer_graphics